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Ghost Powers
When a PC dies, they are no longer able to freely do whatever they want they are now ghosts, boud to the demon and have only limited powers
Each ghost gets all of the actions at first, and gets all of them again once all have been used Only one card can be used at a time
Good Actions
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give players information on the demon this grants the players +1 on the next mind/psychic based roll (for example, a player that has to resist the demon's control and the ghost gives them a clue how to resist it)
-
stop the demons current action
(for example stop a current possesion, GM decides, when stopping is allowed, when not and how much can be done (for example player that would die lives, just gets injured instead))
Bad Actions
- give demon information about players (demon reads ghosts mind)
gives players -1 on rolls for the next mind/psychic based roll - possess a something, that brings players in danger(ghost gets controlled by demon)
Neutral Actions
- give players a hint x2
can be an actual hint or wrong information provided by the demon don't tell players which one it is, 50/50 chance (secret roll, change probabilities as needed)