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Monsters
Outside
viscious rabbit:
- STR: 7 HP: 9
- DX: 12 WILL: 7
- IQ: 7 PER: 7
- HT: 9 FP:9
- DR: 0
- speed: 5
- move: 5
- dodge: 8
- DMG: 1d-2
- loot: bunny meat x1
- misc: spawn in groups of 10 run away when approached
mad boar:
- STR: 14 HP: 14
- DX: 11 WILL: 7
- IQ: 7 PER: 7
- HT: 10 FP: 10
- DR: 0
- speed: 6
- move: 6
- dodge: 9
- DMG: bite: 1d+2, tusk: 1d+3
- loot: tusk x1, boar meat x2
- misc: spawn in groups of 3-5
wild Wolf:
- STR: 15 HP: 15
- DX: 14 WILL: 10
- IQ: 10 PER: 10
- HT: 12 FP: 12
- DR: 1
- speed: 6.5
- move: 6
- dodge: 9
- DMG: claw: 1d+3 bite:1d+4
- Bonus: catfall
- loot: fur x1, claws x3
- misc: spawn in groups 5-10, sometimes with dire wolf
brutal Dire Wolf:
- STR: 17 HP: 17
- DX: 15 WILL:12
- IQ: 12 PER: 12
- HT: 13 FP: 13
- DR:2
- speed: 7.5
- move: 7
- dodge: 10
- armor: fur
- DMG: claw: 2d bite: 2d+4
- bonus: catfall, acute vision, call pack (when pack is called 2 new wolves spawn)
- loot: fur x1, claws x4, fangs x2
- misc: spawn in big groups of wolfs, 1 at a time
Horse:
- STR: 14 HP:15
- DX: 8 WILL: 9
- IQ: 9 PER: 9
- HT: 14 FP: 14
- DR: 0
- DMG: kick: 1d
- loot: 4 horseshoes
- misc: spawns in hordes of 10-15, run away when attacked
only spawn in special places, where no other mobs spawn
can be ridden or bought for 80 gold
can be tamed if you have animal empathy and saddle(30 gold) using iq checks
has inventory, if buying additional pack for 50 gold
crazy monkey:
- STR: 16 HP: 16
- DX: 16 WILL: 12
- IQ: 12 PER: 12
- HT: 15 FP: 15
- DR: 2
- speed: 7.75
- move: 7
- dodge: 10
- armor: leather armor
- weapon: spear
- DMG: spear: 3d bite: 2d+2
- bonus: high pain threshold, night vision
- loot: spear x1, cloth armor x1, gold x2
- misc: spawn in caves in groups of 3-8, big groups might have a leader
drunk ape:
- STR: 19 HP: 19
- DX: 17 WILL: 14
- IQ: 14 PER: 14
- HT: 15 FP: 15
- DR: 3
- speed: 8.5
- move: 8
- dodge: 11
- armor: mail
- weapon: mace
- DMG: mace 3d+3 cut bite: 2d+2
- bonus: high pain threshold, night vision
call help: summons a crazy monkey
heal: eats something, restores 3 health - loot: maxe x1, leather armor x1, gold x10
- misc: spawns in groups of 6 or more goblins
Maze
Chimpansee
- STR: 19 HP: 19
- DX: 17 WILL: 15
- IQ: 15 PER: 15
- HT: 14 FP: 14
- DR: 5
- speed: 8.25
- move: 8
- dodge: 11
- armor: mail, small shield
- weapon: spear +1
- DMG: spear: 2d+3, can be thrown
- loot: mail armor, spear, small shield
- misc: spawn in groups of 2 or 3 in maze, can ambush players
Orangutan
- STR: 20
- HP: 20
- DX: 18
- WILL: 15
- IQ: 15
- PER: 15
- HT: 15
- FP: 15
- DR: 4
- speed: 7
- move: 7
- dodge: 10
- armor: light scale
- weapon: broadsword +1
- DMG: broadsword swing: 2d+3 cut thrust: 3d+3 cr
- loot: light scale armor, broadsword
- misc: spawn in groups of 2 or 3 in maze, sometimes with chimpansees
Nokin, Gorilla leader
- STR: 25 HP: 25
- DX: 22 WILL: 14
- IQ: 14 PER: 14
- HT: 15 FP: 15
- DR: 8
- speed: 10
- move: 10
- dodge: 13
- armor: steel laminate, large shield
- weapon: thrusting broadsword+2/poleaxe+2
- DMG: thrusting broadsword: 4d+2 cut or 3d imp poleaxe:4d+6 cut or 4d+6 cr
- loot: thrusting broadsword, poleaxe, medium shield, steel laminate, key to 2nd floor, 100 gold, coat of midnight
- misc: boss of floor
spawns 3 cimpansees at every 5 hp lost (and in the beginning of the fight)
spawns an orangutan at every 10 hp lost (doesn't spawn chimpansees then)
when at 10 hp throws away shield and broadsword, and fights with poleaxe
broadsword and shield can be picked up after thrown
Rabbit of Caerbannog
- STR:22 HP: 25
- DX:20 WILL: 17
- IQ: 17 PER: 17
- HT: 15 FP: 15
- DR: 5
- speed:9.25
- move:9
- dodge:12
- DMG: bite: 5d
- misc: jump attack(leaps up to [move] and bites victim
summons vicious rabbbit whenever he takes damage - loot: golden easter egg
pet dragon
- STR: 10 HP: 10
- DX: 10 WILL: 10
- IQ: 10 PER: 10
- HT: 11 FP: 11
- DR: 0
- speed: 5.5
- move: 5
- dodge 15
- DMG: bite: 1d-1 fire: range 10yards 1d+3 burn
- misc: flying, has bonus to dodge
deals damage by spitting fire, friendly(pet)