! This article is a stub !
Game Systems
DnD 4e
- High Fantasy setting
- complex tactical combat system
- uses most dice from d4 to d20
- battlemaps/miniatures needed
- world basically already built
FATE
- general system
- coins/poker chips/etc. needed
- uses d6/fudge dice/FATE deck
GURPS
- general system
- expansion needed for magic
- uses d6
RISUS
- general system
- only 4 pages of rules
- best for improvised quick games
- uses d6
Fear Itself
- horror setting
- focused on mistery solving
- light combay system
- uses d6
Microscope
- no characters
- no dice
- create a history
Microsystems
The witch is dead
- uses d10
- players are animals trained by a witch
- story already set
I roll to see if I have shoes on
- uses d6
- start with "do anything skill" get anything
All outta bubblegum
- uses d20
- bubblegum/other tokens needed (preferably edible)
Tearable RPG
- uses only paper
- gameplay consists solely of ripping paper
- game ends pretty fast, after all paper has been ripped apart